RollerCoaster Tycoon
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'''[[File:RollerCoaster_Tycoon_3.jpg|thumb|Box art for ''Roller Coaster Tycoon 3'', released in 2004]]RollerCoaster Tycoon''' is a successful video game franchise, first developed by [[Chris Sawyer]] and MicroProse and distributed through [[Hasbro Interactive]]. The first game in the franchise, ''[[RollerCoaster Tycoon]]'', was later followed by multiple expansions and three sequel games, developed either by Sawyer himself or with Sawyer on-board as Executive Producer. The latest sequel in the franchise,[[ RollerCoaster Tycoon 4| ''RollerCoaster Tycoon 4'']], has not yet been released. However a official announcement has been confirmed.
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'''[[File:RollerCoaster_Tycoon_3.jpg|thumb|Box art for ''Roller Coaster Tycoon 3'', released in 2004]]RollerCoaster Tycoon''' is a successful video game franchise, first developed by [[Chris Sawyer]] and MicroProse and distributed through [[Hasbro Interactive]]. The first game in the franchise, ''[[RollerCoaster Tycoon]]'', was later followed by multiple expansions and two sequel games, developed either by Sawyer himself or with Sawyer on-board as Executive Producer. The latest sequel in the franchise, ''[[RollerCoaster Tycoon 3]]'', was released in 2004, and the final official update to that game was in 2005. However a thread appeared on the Atari website about a [[Rollercoaster Tycoon 4|4th Game]].
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__TOC__
 
 
 
 
 
==Development==
 
==Development==
   
 
:''See'' [[RollerCoaster Tycoon#History|History of ''RollerCoaster Tycoon'']]
 
:''See'' [[RollerCoaster Tycoon#History|History of ''RollerCoaster Tycoon'']]
   
The original title was released in 1999, with two expansion packs following in 1999 and 2000. In 2001, Hasbro Interactive and MicroProse were sold to Infogrames Interactive, a French gaming company, which was later renamed ''Atari Interactive Inc.'' in 2003. [[RollerCoaster Tycoon 2]], the original game's sequel, was released in 2002 under the Infogrames banner; it spawned two Expansion Packs also released under Infogrames. In 2004 [[RollerCoaster Tycoon 3]] was released under the Atari title, as were its two Expansion Packs. Finally, in 2013 [[RollerCoaster Tycoon 4]] was announced by Red Coin Games (A new developer to the series).
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The original title was released in 1999, with two expansion packs following in 1999 and 2000. In 2001, Hasbro Interactive and MicroProse were sold to Infogrames Interactive, a French gaming company, which was later renamed ''Atari Interactive Inc.'' in 2003. [[RollerCoaster Tycoon 2]], the original game's sequel, was released in 2002 under the Infogrames banner; it spawned two Expansion Packs also released under Infogrames. Finally, in 2004 [[RollerCoaster Tycoon 3]] was released under the Atari title, as were its two Expansion Packs.
   
 
==Game Listing==
 
==Game Listing==
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*[[RollerCoaster Tycoon IOS/Android]]
 
*[[RollerCoaster Tycoon IOS/Android]]
*[[RollerCoaster Tycoon 4]]
 
   
 
==Series Reception==
 
==Series Reception==
The success of the original ''RollerCoaster Tycoon'' series sparked its sequel, ''RollerCoaster Tycoon 2'', which was released in 2002. The sequel was criticized due to its similarity to its predecessor, as it utilized a similar game engine and nearly-identical graphics. However, the sequel was successful, and led to two official expansion packs, as well as the [[UCES|User Created Expansion Set (UCES)]], a player-made set of scenarios, custom rides and scenery. The isometric perspective of the original two games was scrapped for a 3D engine, a new graphical 'feel', and a new game design in [[RollerCoaster Tycoon 3]] , which debuted in 2004 and which spawned two expansion packs. The last official update to the series is [[RollerCoaster Tycoon 4]], which was announced and a confirmation of "Next Gen 3D graphics and an un-beatable level or realism in a game of this type".
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The success of the original ''RollerCoaster Tycoon'' series sparked its sequel, ''RollerCoaster Tycoon 2'', which was released in 2002. The sequel was criticized due to its similarity to its predecessor, as it utilized a similar game engine and nearly-identical graphics. However, the sequel was successful, and led to two official expansion packs, as well as the [[UCES|User Created Expansion Set (UCES)]], a player-made set of scenarios, custom rides and scenery. The isometric perspective of the original two games was scrapped for a 3D engine, a new graphical 'feel', and a new game design in ''RollerCoaster Tycoon 3'', which debuted in 2004 and which spawned two expansion packs. The last official update to the series was ''RollerCoaster Tycoon 3: Wild!'' in 2005.
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===Fan Reception===
 
 
''RollerCoaster Tycoon'' offered limited tools for custom content in the way of new scenario or scenery creations. However, saved ride designs could be traded between games. ''RollerCoaster Tycoon 2'' provided many tools for customization and fan-created content, and made it easier to implement user-created content into the game, sparking the creation of the UCES.
==<span style="font-size:16px;">Fan Reception</span>==
 
''RollerCoaster Tycoon'' offered limited tools for custom content in the way of new scenario or scenery creations. However, saved ride designs could be traded between games. ''RollerCoaster Tycoon 2'' provided many tools for customization and fan-created content, and made it easier to implement user-created content into the game, sparking the creation of the UCES. ''RollerCoaster Tycoon 4'' has been roumered to cotain a marketplace built in to the standalone for sharing and downloading UCES.
 
   
 
===Critical Reception===
 
===Critical Reception===

Revision as of 20:48, 11 August 2013

RollerCoaster Tycoon 3

Box art for Roller Coaster Tycoon 3, released in 2004

RollerCoaster Tycoon is a successful video game franchise, first developed by Chris Sawyer and MicroProse and distributed through Hasbro Interactive. The first game in the franchise, RollerCoaster Tycoon, was later followed by multiple expansions and two sequel games, developed either by Sawyer himself or with Sawyer on-board as Executive Producer. The latest sequel in the franchise, RollerCoaster Tycoon 3, was released in 2004, and the final official update to that game was in 2005. However a thread appeared on the Atari website about a 4th Game.

Development

See History of RollerCoaster Tycoon

The original title was released in 1999, with two expansion packs following in 1999 and 2000. In 2001, Hasbro Interactive and MicroProse were sold to Infogrames Interactive, a French gaming company, which was later renamed Atari Interactive Inc. in 2003. RollerCoaster Tycoon 2, the original game's sequel, was released in 2002 under the Infogrames banner; it spawned two Expansion Packs also released under Infogrames. Finally, in 2004 RollerCoaster Tycoon 3 was released under the Atari title, as were its two Expansion Packs.

Game Listing

  • RollerCoaster Tycoon IOS/Android

Series Reception

The success of the original RollerCoaster Tycoon series sparked its sequel, RollerCoaster Tycoon 2, which was released in 2002. The sequel was criticized due to its similarity to its predecessor, as it utilized a similar game engine and nearly-identical graphics. However, the sequel was successful, and led to two official expansion packs, as well as the User Created Expansion Set (UCES), a player-made set of scenarios, custom rides and scenery. The isometric perspective of the original two games was scrapped for a 3D engine, a new graphical 'feel', and a new game design in RollerCoaster Tycoon 3, which debuted in 2004 and which spawned two expansion packs. The last official update to the series was RollerCoaster Tycoon 3: Wild! in 2005.

Fan Reception

RollerCoaster Tycoon offered limited tools for custom content in the way of new scenario or scenery creations. However, saved ride designs could be traded between games. RollerCoaster Tycoon 2 provided many tools for customization and fan-created content, and made it easier to implement user-created content into the game, sparking the creation of the UCES.

Critical Reception

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