Track is a box-section steel rail supported on square section steel posts. Trains are powered and run along the top of the rail with additional wheels on either side for stability.
Constraints[]
Maximum track slope - 25°
Maximum height above ground - 32 feet
Maximum number of stations = 4 per monorail
Maximum 4 trains with 5 cars each per monorail
Maximum 12 station sections (monorail makes use of maximum length 12 length station)
The Monorail is the fastest form of transport ride, attaining speeds of 23 mph (in RCT and RCT2). If you have a very large and moderately flat park with lots of rides, a Monorail can be a very efficient form of transport.
It should be noted that guests do not take transport rides with the intent of disembarking at a specific destination but with the intent of that they are just going on a ride. It can still be a good way to distribute guests throughout your park.
The default operating mode, continuous circuit mode, will drive the trains in a circuitous loop, depositing and picking up passengers at each station it visits. This allows you to have many stations that get fairly equal traffic, as multiple trains can drive along the loop simultaneously. The downside is that the completed loop takes up a lot of park space.
Shuttle mode doesn't need to be a completed loop. Once the train reaches the end of the track, it will reverse direction. This can be very useful for compact monorail designs, as space only needs to be made for a single rail tile. However, only one train can run on the Monorail in this mode. Additionally, if the Monorail has more than 2 stations, the end stations will only receive half as much traffic as central stations.
The Monorail dramatically decreases speed when attempting to climb a hill. In contrast, the speed will increase continuously when it is going downhill. The problem can be avoided if the Monorail track is completely level.
In RCT3, improvements have been made to the ride. The monorail's speed can be set between 13.42 mph to 22.37 mph (21.60 km/h to 36.00 km/h). When the ride is going up a hill, the speed will decrease by about 10 km/h, which does not slow down as much as the earlier games. Similarly, the speed will increase by about 10 km/h when it is going downhill.